Learning to Code in JW Lua | Part 3: Changing Character Based on Pitch

Welcome to the third installation of learning to code with JW Lua for Finale. So far, we’ve learned the basics of the Lua language and have written one small script in JW Lua. Today, we’re going to expand on the script we wrote last time to help us really get more comfortable, while introducing another really important aspect of coding: the if statement.

And by now, you might start to see why JW Lua can be incredibly powerful in Finale. Though you haven’t really written much, you can already start to see that the ability to create loops and edit the music on the page can really speed up your workflow.

But we’re still missing one key ingredient: logic.

And that’s why we use if statements in programming. It allows the code to start making intelligent choices, which will allow you to code up many of your repetitive tasks instead of doing them all by hand.

more >> “Learning to Code in JW Lua | Part 3: Changing Character Based on Pitch”

Learning to Code in JW Lua | Part 2: Changing Notehead Characters

Welcome to the second article on learning to code with JW Lua.

In the first article, we learned some of the basics of the lua language, including datatypes and for loops. Today, we’re going to take that knowledge and apply it with creating an actual script that changes every notehead in a selected region.

Sure will beat using the Special Tools!

So let’s dive right in. more >> “Learning to Code in JW Lua | Part 2: Changing Notehead Characters”

Learning to Code in JW Lua | Part 1: Introduction to Lua

JW Lua is quickly becoming a popular plug-in for Finale because of it’s unbelievable potential for improving your Finale workflow. It’s over 300 times faster than FinaleScript, more flexible than your macro program of choice, and connects directly to Finale’s codebase. Which means it can save you lots of time while achieving better results, regardless of what “better” means to you.

There’s just one problem:

Because it’s written in a language not known by all programmers, and is a highly customized version of that language, it can appear daunting to learn how to code with it. It can seem even harder if you’ve never coded before.

So today we’re going to start a series of how to code with JW Lua, even if you’ve never coded before. We’re going to walk through, step-by-step, every aspect of JW Lua that you need to code in JW Lua. more >> “Learning to Code in JW Lua | Part 1: Introduction to Lua”

Finale: Getting Started With JW Lua

In my opinion, Finale is a great music notation program, and probably the most flexible one available. However, there are little quirks about the program that can cause more frustration than they need to.

That’s where plug-ins come in.

Because plug-ins are created by Finale users just like you and me to solve these quirks and make our engraving lives faster, easier, and less frustrating.

And luckily, a while back Jari Williams created JW Lua, a scripting language for efficiently coding your plug-ins. With this plug-in, several developers have started to develop custom scripts that you can start running today.

In this post, I’m going to share with you how to install and run scripts with JW Lua as well as sharing several resources for scripts. more >> “Finale: Getting Started With JW Lua”

A Fast Way to Change Music Spacing Reference Width in Finale (With Keyboard Maestro)

One of the quirks with Finale’s note spacing  is that the very last system of a document will often have disproportionately fewer measures than the rest.

One option is to use the Fit Measures tool in the Utilities menu, but then the note spacing can be inconsistent between systems.

Finale’s Reference Spacing Width feature, found in the Music Spacing > Spacing Widths… section of Document Options, provides a solution. The setting allows you to reflow and rebalance the note spacing of  measures quickly. more >> “A Fast Way to Change Music Spacing Reference Width in Finale (With Keyboard Maestro)”